Nov 09, 2005, 03:10 PM // 15:10
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#21
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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i don't mean to put you down or anything, but there are logistic reasons why you are having a hard time getting into a trap group. if you think about it, a w/r just isn't suited for trapping.
the main issue is energy. a warrior with full glad armor has 28 energy. a ranger with full druid armor has 31 energy. ok, so it's not much of a difference in terms of energy pool. however, a ranger has 3 pips of energy regen as opposed to 2 from a warrior. base energy pool is good for the first set of traps, but after that, it's all about recovering energy. also, rangers have expertise which drive the energy costs of everything down greatly. so, with all of this energy management, rangers can trap non stop while you will have periods of waiting. being a ranger is just more efficient.
with regards to ew and qz, ew might lower the costs of skills, but qz drives that right back up. once again, expertise is useful here.
the point was brought up about a warrior being a good tank. a good trap set doesn't need a tank for continual trapping. 2 skilled rangers (even with 14 ws) can kill an aatxe group near instantaneously with 1 trap set. plus, rangers have evasive stances too. and as it has been mentioned, a bow is hardly needed for trapping. any group that needs to attack with bows after traps are set off are clearly not being efficient.
you say that your warrior can hold his own trapping. how big were the trap groups? if it was 3 or more, then i'm sorry to say that the rangers were doing the bulk of the work.
once again, i'm not trying to put you down. i'm glad that you're experimenting and doing something different. i'm just explaining why most trap groups will be unwilling to take you. they will see you as minimal help taking a share of the loot.
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Nov 09, 2005, 03:23 PM // 15:23
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#22
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Academy Page
Join Date: Sep 2005
Profession: Me/
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You might try being a stance tank/trapper, like was previously suggested: Take a bunch of tactics and traps, and pull the mobs into the ranger's traps. You make sure the monsters don't get by you, and hopefully, you won't die yourself. Gladiator's Defense and the Riposte Skills, among others, seem pretty useful for that. Of course, traps would have to take a small backseat to your stances.
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Nov 09, 2005, 03:25 PM // 15:25
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#23
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Quote:
Originally Posted by Scourgey
I still would imagine a ranger would be better at tanking as he can get 16 WS
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How would 16 in Wilderness Survival make a Ranger a better tank? I'd imagine that 16 in Expertise would be for that, no?
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Nov 09, 2005, 04:35 PM // 16:35
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#24
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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16 wouldnt do anything except for throw dirt and whirling having longer times but u have oath shot to help u in that. with more WS u can kill them fast and the effects are longer and like always a good ATK is a good DEF
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Nov 09, 2005, 04:56 PM // 16:56
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#25
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Academy Page
Join Date: Jun 2005
Location: East Coast, US
Guild: The Fellowship of Lost Elves [TFLE]
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Quote:
Originally Posted by Daegul Mistweaver
Actually you can get a +13 energy staff from the Fires in the East quest in Ascalon; which can be modded to +18.
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I did not know that....I suppose I should pay more attention to my quest items-I usually sell them to the nearest merchant and forget them, lol....I recently found out that that great -50hp icon everyone was after was a quest reward...and I've had at least 7 characters do that quest: I sold it to a merchant every time...I'll have to check that out-my ele hasn't done that quest yet. Thanx.
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Nov 09, 2005, 08:30 PM // 20:30
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#26
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Frost Gate Guardian
Join Date: Jun 2005
Location: Columbus, Ohio
Guild: Guild of Calamatous Intent Officer
Profession: R/
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Speaking of that Staff, I still havent been able to get this questwith any of my Charecters. Is there a quest that is a pre requiste for it?
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Nov 10, 2005, 12:38 AM // 00:38
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#27
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: BMW
Profession: W/R
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Ty all for your input. as far as not having expertise for spirits-if imin a ranger/trapping party, i can always just mooch off them.
And i decided to cut the bow and went back to my sword and shield-i can do any actual damage needed then with those.
And i made a enw character-a R/Mo this time, shoudl work better. Im gonna have to find a good new secondary for my Warrior. I dont like the W/Mo set up-just not fitting for me. so any suggestions there would be appriciatededed
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Nov 10, 2005, 01:03 AM // 01:03
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#28
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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I think it's quite a challenge to use a warrior as a trapper.
Sure you won't match leet ws16 trappers but in trapper groups with 6 or more relative newby trappers it could be an asset.
I never used a warrior as a trapper, but I have used an E/R as a trapper and noticed even with +4 energy regen that my energy tended to get depleted too fast (due to having no expertise).
When using only barbed and flame I could also bring other helpfull skills like blind (from a distance) and enervating charge (aaxtes need 4 or 5 hits to kill someone instead of 2 or 3) and imo proved to be a real asset to the team.
Ofcourse a build like that won't make it to a leet 2 or 3 person trapper and perform effectively, but it is my opinion that this game is more about having fun and not about being 'economic'
I'd imagine a W/R could in theory prove to be such an asset to the rest of the team by using some type of warrior setup. Good luck finding it, that should prove interesting.
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Nov 10, 2005, 07:06 AM // 07:06
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#29
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Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
Originally Posted by Talin Verderben
Speaking of that Staff, I still havent been able to get this questwith any of my Charecters. Is there a quest that is a pre requiste for it?
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Search for my posts; I popped the info out there somewheres.
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Nov 10, 2005, 07:51 AM // 07:51
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#30
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Larry the Hippo
now i may be completly wrong on this because im not a trapper, but why not just use an off hand with 12 energy and faster recharge and a wand with 5 energy and faster recharge. seems to make the most sense to me...
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Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.
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Nov 10, 2005, 04:40 PM // 16:40
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#31
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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maybe some of these super leet players are right about a warrior not being able to cut it, but i would love to have a warrior trapper in any trapping party so if your bored 1 evening and want to trap, ill start a group with ya. I thought about building a warrior/ranger and it would be cool to have traps, and have an anti intterupt stance, so in the case of an emergency (cause trappers never messs up and die, we only stay down there till our inventories are filled and leave when we get bored) u could put traps down while taking fire. Creativity is fun, and figure out how u can be an asset to the team. Some trappers r picky, but i dont care, i try to trap from warcamp all the time and you only often need to set double sets, so pm and we will have some fun.
Oh yeah, and if there really is some trapping guild that is cool with adults and has ts or vent, i would be interested
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Nov 10, 2005, 04:53 PM // 16:53
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#32
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by Seriphym
i can always just mooch off them.
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i know that this is moot point now since you've created a ranger, but this is why you weren't accepted into trapper groups for uw. people do trap groups to farm. someone who isn't pulling their weight but is taking a share of the spoils essentially takes away from what the rest of the team would get.
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Nov 10, 2005, 09:17 PM // 21:17
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#33
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Frost Gate Guardian
Join Date: Jun 2005
Location: Columbus, Ohio
Guild: Guild of Calamatous Intent Officer
Profession: R/
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Quote:
Originally Posted by Daegul Mistweaver
Search for my posts; I popped the info out there somewheres.
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I just cheated and bought one from someone in Ascalon last night. I probably paid more than it was worth really, but I had the money and its no bigiie, I will make it back in the UW. Prob made some new player really happy too!
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Nov 10, 2005, 10:23 PM // 22:23
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#34
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Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
Originally Posted by Talin Verderben
I just cheated and bought one from someone in Ascalon last night. I probably paid more than it was worth really, but I had the money and its no bigiie, I will make it back in the UW. Prob made some new player really happy too!
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I doubt it. That quest is rather buggy, and isn't always offered when it should be; so you might have paid a small sum and saved yourself hours of frustration.
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Nov 12, 2005, 05:44 AM // 05:44
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#35
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Hippo Guild
Profession: W/Mo
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Quote:
Originally Posted by Vilaptca
Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.
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with 16 in WS and 12 in expertise, you should still be able to get atleast 7 for the req on an offhand. not completely sure on this though.
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Nov 12, 2005, 05:52 AM // 05:52
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#36
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Quote:
Originally Posted by Vilaptca
Because you wouldn't get the 12 energy, as that is related to the attribute requirement. You don't want to waste points in some random attribute for 12 energy, when I could use them better in Expertise and WS. Staff is best for trapping because the +15 energy, or +18 with that quest one is not limited by an attribute.
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obviously it wouldn't be "a random attribute" it would be a usefull one.
i have a W/N with 39 energy.
also, my build sucks. i have to try this trapping thing.
arg i wish we had mroe than 4 char slots... thank goodness i dont pvp.
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